Shaders


Shader Library

Shaders by Makina Works

VIDI Sports Ball Demo Shaders

High-quality surface and displacement shaders for volley ball, tennis ball, soccer ball, golf ball, football, basketball, and baseball.


Shader Library + Source

These shaders are packaged for Presenter 3D users with MacRenderMan. The shading language source is included so that the shaders can be modified, recompiled and used on other platforms.

To use the shaders with Presenter and MacRenderMan, download the desired shader package and copy the file that ends with ".slo" to the "Shaders & Textures" folder inside your System Folder.

 

Shader

Developer

Description

toon

Colin Doncaster

A shader for cartoon rendering

Shaders by Doug Ward

colorRamp

A six-color ramp shader

dswKnurl

A sinusoidal displacement shader

simpleFace

A procedural shader for a face

texbomb

A texture bombing shader

two_lane_blacktop

A procedural shader for street surfaces

spin_stars

A procedural shader for spinning color stars

usa_flag

A procedural shader for a U. S. flag

vidi_texmap

Texture mapping with various projections: planar, cylindrical, spherical, wrapping, etc.

colornoise and displacenoise

A surface shader and displacement shader based on noise functions.

radial

A procedural shader for radial effects.

Possible future shaders: fern, feathers, hull, sparkler, lens flare, digital counter.


RenderMan Shader Resources on the Internet

The best and largest shader library on the Internet is Tal Lancaster's RenderMan Repository.

If you want to learn how to write shaders, visit Steve May's RManNotes site.

Essential documentation for shader developers:

Good to get - if you can find it:

 


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