Shaders
Shaders by Makina Works |
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High-quality surface and displacement shaders for volley ball, tennis ball, soccer ball, golf ball, football, basketball, and baseball. |
These shaders are packaged for Presenter 3D users with MacRenderMan. The shading language source is included so that the shaders can be modified, recompiled and used on other platforms.
To use the shaders with Presenter and MacRenderMan, download the desired shader package and copy the file that ends with ".slo" to the "Shaders & Textures" folder inside your System Folder.
Shader |
Developer |
Description |
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Colin Doncaster |
A shader for cartoon rendering |
Shaders by Doug Ward |
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A six-color ramp shader |
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A sinusoidal displacement shader |
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A procedural shader for a face |
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A texture bombing shader |
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A procedural shader for street surfaces |
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A procedural shader for spinning color stars |
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A procedural shader for a U. S. flag |
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Texture mapping with various projections: planar, cylindrical, spherical, wrapping, etc. |
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A surface shader and displacement shader based on noise functions. |
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A procedural shader for radial effects. |
The best and largest shader library on the Internet is Tal Lancaster's RenderMan Repository.
If you want to learn how to write shaders, visit Steve May's RManNotes site.
Essential documentation for shader developers:
Good to get - if you can find it:
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