Contributed by Tod Deppe (oialong@erinet.com) This is a trick I often use to get reflections
with R-man and Presenter. I have Showplace installed which installed
an Environment Light shader. So I type this in the R-man Header
space:RenderMan
Using Environment Lights to simulate reflections
CoordinateSystem "worldspace"
LightSource "sp_env" 2 "intensity" [0.5]"lightcolor" [1 1 1]
As you know, you can adjust the intensity and color of the reflections. I find this works good for animations and reflections on texturemaps etc.
Obviously, this is simulated reflections but they often work as well or better than real reflections. I included a screen shot of the header and a sphere rendered with the light on and one with the light off.
A sample model, rendered without the environment light. |
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The same model, using the Environment Light for simulated reflections. |
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