Modeler's Design Environment

The Workspace tutorial provides tips for customizing Modeler's workspace and introduces you to the available tools, menus, and palettes. You are presented with a four window design environment that contains palettes strategically placed to be readily accessible, yet provide maximum workspace.



At the top of the screen, you will find the Tool Info palette. This palette provides you with the ability to set exact numeric values for the currently selected tool. As an example, the Pyramid 3D tool., shown below, lets you specify the number of sides as well as the height, width, and depth by clicking in the set box at the left of the dimension and typing in the numeric entry boxes at the right of the dimension. In the example below, the pyramid has 8 sides and a height set at 1.5 with the width and depth allowed to change with the movement of the cursor.


At the left of the workspace, you have the Tool and Snap palettes with the Pyramid tool highlighted because it is the currently selected tool. The Snap palette lets you set Free, Grid, Vertex, On Contour, Marker, Midpoint, Center, and Intersection locking options to help you in setting vertices. At the right, you have the Group palette. This shows a single defined object, the pyramid. To take up less space, this palette can also be rolled up like a window shade. You do this by clicking in the scroll box at the top-right of the palette. Currently invisible, but displayable by selecting Palettes under the Windows menu is the Statistics palette. This is used for calculating the volume, surface area, and surface volume of the thickness of an object.

At the very bottom, You have the Status Line palette. This palette, shown below, provides prompts for the currently selected tool and as such can be invaluable in letting you know what is expected for the tool you just selected and saving you a trip to the manual. To the right of the palette, the current position of the cursor is displayed. This can also be used for direct numeric entry of a coordinate position.


At the bottom of each view, four window controls let you manipulate the size of the displayed objects within the window and change the size of the window. Clicking on the left-most button, the Fit-to-Window button, cause the displayed object to re-size to fill the window. To the right is the Grow, Shrink, and Resize Window buttons





Customizing Modeler's Work Space

Open the application named Modeler found in the Presenter 3D folder. The first thing to do is to customize your workspace.


NOTE: The Drawing preferences shown above let you select the decimal place accuracy, units and cursor types.


NOTE: The button at the left is used for turning the lights on. To the right of the R button are the wireframe and smooth shaded display buttons. Next is the snapshot camera button and the four window control buttons.




The Tool Palette

Illustration 1 shows the various tools available in Modeler. These names will be used to identify the various tools as you work through this tutorial.

NOTE: The tools are arranged by function.

Modeler tool palette

Illustration 1 - The Modeler tool palette





The Menus

Illustration 2 shows all the menu items found in Modeler. To cut down on mouse operations, it is recommended that you memorize and use their keyboard shortcuts.

Modeler's Menus

Illustration 2 - Modeler's Menus