Presenter 3D Tutorials

Modeler Tool Use Tutorials

The following Modeler Tool Use tutorials provide you with the basic knowledge to set up the modeling desktop so that it fits your needs and hands-on experience with the Lathe, Extrude, Sweep, Path Extrude, Skin/Loft, and Bevel Extrude tools. It's recommended that you initially select them in the order presented, try the review assignment, and then go back to those parts that need reinforcing.


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The Workspace tutorial provides tips for customizing Modeler's workspace and introduces you to the available tools and menus.


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The Lathe tutorial shows you how to use the Lathe tool for creating organic 3D objects and provides tips for viewing an object in the Angled, 3D window.


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The Extrude tutorial shows you how to use the Extrude tool to stretch basic outlines into 3D shapes and provides tips for using Closed or Open 2D shapes.


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The Skinning/Lofting tutorial provides tips for improving your effectiveness for creating free-form, organic objects and characters. In addition to showing you how to use the Loft tool, you will also be given tips on removing vertices and on duplicating, re-sizing, and reshaping a 3D form.


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This tutorial provides you tips for improving your effectiveness in designing 3D objects by showing you how to straighten and curve a spline, how to use guidelines, markers, and how to re-set the Origin Point.


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The Sweep tutorial demonstrates the use of the Sweep tool for creating swept objects like springs, seashells, and spiral staircases.


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The Bevel Extrude tutorial shows you how to use the Type tool for creating the 2D type outlines which can be extruded by the Bevel Extrude tool using selected or free-form bevels.


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The Path Extrude tutorial demonstrates the use of the Path Extrude tool for creating free-form 3D objets from 2D shapes that are swept along a spline path.


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Take a look at some review suggestions that will help you determine how well you have familiarized yourself with Modeler's design environment and tools.