Object Vertice Handling

This tutorial provides you tips for improving your effectiveness in designing 3D objects by showing you how to straighten and curve a spline, how to use guidelines, markers, and how to re-set the Origin Point.




Straightening and Curving a Spline

It is often difficult to find the direction point on a smooth spline because it is so close to its vertex. There are two buttons that you can use to straighten and curve a spline which will make it easier to find the two direction points and lines.

spline buttons

Illustration 18 - Straighten/Curve spline buttons


TIP: These two steps can be used to make hidden direction points and lines visible. They are also useful for restoring the natural curve of a spline when it is bent beyond its normal parameters and makes the model look like it has creases in it.




Setting the Origin Point

Setting the Origin point of your 3D space is useful for measuring objects and for the next 3D operation Sweeping.

G Marker

The G marker pop-up


O Marker

Selecting the O Marker





Setting Guidelines

NOTE: G stands for guidelines. You can drag as many as you want into your window. These are used to line up objects, vertices and direction points.




Setting Markers

NOTE: The spacebar locks the axis for that view. It tells the program the location that you want in 3D space.

O Marker

Selecting the M Marker


TIP: A marker can be used to set a location for a rotation point or just marking an area. You can drag as many as 9 markers into any of the windows. Each will have a number next to it.

NOTE: Markers and guidelines can be moved in any of the windows by clicking and dragging them.