Loft Tool Use

The Skinning/Lofting tutorial provides tips for improving your effectiveness for creating free-form, organic objects and characters. In addition to showing you how to use the Loft tool, you will also be given tips on removing vertices and on duplicating, re-sizing, and reshaping a 3D form.




Skinning/Lofting

Skinning is the best method for modeling most things. It uses a series of splines as a framework and then connects them in the order that you choose to make a 3D form. The splines can be open like single lines or closed like an oval or rectangle. For this example, you will use closed splines.




Removing Vertices




Duplicating a Shape

NOTE: The Option key will make a duplicate, while the Shift key constrains the dragged duplicate shape to a straight line.




Reducing the Size of the Shape

NOTE: After you have dragged the duplicate shape down in the Front window, you can make the view smaller by clicking the little mountains button and then you can drag it down even further from the original.

TIP: Remember to press the Shift key down after you start to drag the oval, so that it will move in a straight line.

NOTE: The second oval should now be half the size of the first one and also centered right under it in the Top view.




Making the Final Duplicate Shape

NOTE: Your 3 ovals might now look somewhat like those in Illustration 11.

Loft Step 1

Illustration 11 - Skin/Loft Step 1




Skinning/Lofting the 3 Ovals

The order that you select the ovals will determine the final 3D form. In this case, you will just select them starting at the top and work down.

Loft Step 2

Illustration 12 - Skin/Loft Step 2



Loft Info Palette

Illustration 13 - The Loft/Skin Info Palette



NOTE: The palette gives you several choices. NOTE: If you skin between shapes that each have different amounts of vertices, then the results can be unpredictable.

Loft Step 3

Illustration 14 - Skin/Loft Step 3

Loft Step 4

Illustration 15 - Skin/Loft Step 4




Reshaping a 3D Form

Selecting vertices

Illustration 16 - Selecting vertices

Next, you will reshape the form using the control points of selected vertices.

Reshaping a spline

Illustration 17 - Reshaping a spline