3DJoy's Presenter module is planned to provide a professional 3D rendering, and animation tool that is both powerful and intuitive to use. It is recognized as having the premier spline-based modeling and Digital Clay™ sculpting capability on the Macintosh. It's Digital SoundStage layout, camera, light, and directional microphone handling interface will set the standard for rendering and animation on the Macintosh.

Building on its Digital SoundStage and Directional 3D Sound capabilities, Presenter will add ground-breaking Explore surface editing, unique motion control plug-ins, and complete QuickTime VR movie generation capabilities. It's render plug-in structure will provide for a link to the speedy Ray Trace and blazing Phong modules and to Pixar's MacRenderMan. Users like Bob Sauls and Shelly Green say that the Phong shader is faster than Electric Image's Phong shader and Eric King says the speed is "downright scary". It offers antialiasing and texture mapping, but no shadows.

Special render options will include a unique Wrap texture mapping that fits the map directly on the spline-mesh surface and eliminating projected map distortion and "creep", Cylindrical, Spherical, and Cubic mapping along with graphic map placement interface, and Ease In/Out buttons that enable animators to smoothly vary any parameter over time.

All information presented here is an outline of what is planned, and not a list of actual properties to be included.

Special Capabilities

QuickTime VR

Real-Time Surface Edit



3D RENDERING/ANIMATION/SOUND



Digital SoundStage™

The ability to pull together 3-D Sound, Live Action Movies, and Animation in a single application.


Directional 3-D Sound™

The ability to:


RealPhysics™ Object Dynamics

The ability to apply physical laws to objects for creating natural and realistic motion dynamics. Available dynamics include:

A major added benefit of Presenter 3D's RealPhysics capabilities is the ability to apply multiple effects to single objects or groups of objects. Coupled with the ease of assigning object specific and background sounds at the same time the motion is created, effects like the buffalo stampede, planes flying, and bees swarming are made even more dramatic. As an application example, if a single horse was duplicated to create a herd, you could apply the Quadruped Motion and Flocking animators to the folder containing the herd. With sound automatically applied to each hoof beat and a spline path defined, you could produce a horse stampede similar. The entire effect is automatically created without any keyframing or tedious movement of model parts.


KineMagics™ Motion Control Animators

The KineMagics™ plug-in motion and effects animators provide automatic control and flexibility of movement of objects and between multiple objects. Included plug-ins are:


QuickTime VR

Presenter 3D generates QuickTime VR movies ready for the QTVR player without post-processing.


Real-Time Surface Attribute Edit

Presenter 3D provides realtime feedback for selelection of surface looks, making a usually time-consuming effort more efficient.


Texture Mapping

Presenter 3D is currently the only application that offers Wrap mapping for improved texture map rendering along with the othier projection methods that can have texture map distortion and "creep" problems.


Time Line Animation

Provides an event-based, time line interface for camera, light, microphone, object animation with:


Photorealistic Render

Presenter 3D offers blazing render speed rivaling and surpassing other renderers.


Virtual Control Room Window

Provides intuitive and speedy preview of camera and light positions for single frames or or for animated preview of camera and light views with stereo sound playback.



Render/Animation/Sound Tools

The Presenter module of 3DJoy provides a powerful and intuitive set of camera, lighting, and sound controls that make it stand out as a true Digital SoundStage.



Cameras


Lights


Microphones



Additional Features



General Features



QuickTime VR

Presenter provides full integrated support for creating QTVR panorama and object movies right on the 3D's Digital SoundStage™. It provides you with the virtual stage, lighting, sound recording, and virtual QTVR cameras for the creation of a QTVR panorama or object scene.. Creating a QTVR node requires only the simple action of pressing start and selecting the rendering options. The software handles ray tracing a cylindrical view, rotating and dicing the image, and encoding the QTVR parameters. No additional steps or utilities are required. The QTVR Panorama and Object Tech Reports describe the process for creating QuickTime VR panorama and object movies.



Real-Time Surface Editing

One of the most time consuming tasks in 3D modeling is the task of correctly setting the surface parameters. This generally involves a series of trial and error steps of trying some settings, rendering, examining the results, changing settings, and starting over again. With Presenter's special real-time shader and Explore, one of the most complicated tasks in 3D modeling is as easy as just clicking on the image that looks the best. This ground-breaking improvement in shader technology allows artists to make adjustments to shading parameters and see the effect on the final rendered surface in real time.

"While using the Explore function, I was able to narrow down the surface attributes far faster than with any other program", says Eric King. "It enabled me to spot alternatives that I just would not have thought to use. The fact that all updates are instantaneous on my 8500/120 was just amazing." Ronald Davis, a fine artist whose paintings are in the permanent collection at the Museum of Modern Art in New York, The Tate Gallery in London, and many others says, "Presenter 3D's new and intuitive graphical surface attribute selection tools enable me to select the virtual color interaction, reflection, diffuse shading, specular highlites, inner glow, transparency, and refraction for every surface in my digital paintings. It gives me a far easier and very accurate way to define a series of rendered options for all surface attributes. It does this without the trial and error metaphor found in other 3D software.

Check the Explore Tech Report to see the application of realtime surface editing.

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